Aeroslide is a fast gravity based racing game. The player needs to use the gravity manipulator precisely and efficiently to stay on the track. He can control the “slider” with the keyboard or game pad. The game contains a free run mode with a procedurally generated random track and (not yet implemented) an arcade mode with prebuilt tracks.

We developed the game with Unity in a small team:
Benjamin Anders: Game Design, Sound
Nico Pattmann, Martin Mroviec: Animation, Modelling
Myself: Programming